I don't think it's a bug, more a limitation of IC8, but it definitely makes the user's job worse that when the camera uses depth blur, the motion blur intensity slider doesn't work. IC 8 motion blur is really nice, but if i need to use it with DOF, i have to work in a separate layer anyway...More
I have some IC7 projects containing avatars with accesories/subprops (let's say earrings). These avatars are linked to dummy props moved at different coordinates. When I opened these IC7 projects in IC8, those accesories/subprops appeared "exploded", totally away from the character. Here's...More
1. I Set Photoshop to be my external editor. 2. I closed and then reopened iClone. 3. I selected a "Base Color" map on a prop to edit and selected to edit it in the external editor....More
Of the very few times I am allowed to get iClone8 started. The project that opens with the “key” lights, “floor”, etc moves on its own without the “playhead” moving at all. Anything I load into the scene begins to flip and rotate as well. It will not stop! See this video link: https://youtu...More
Reach Target has an option to "Create Dummy" (which I love, btw) but the issue is that the pretty box it creates is NOT a dummy. I have to manually "Set as dummy" in the Modify panel myself, otherwise it renders out if still visible....More
These are primarily on iclone 7 projects brought into 8, and will be intermittent on render, a second render will sometime work and there is no glitch, so its not the animation. There is a lot of glitchy heads when scrubbing through the timeline when spotlights are linked to the avatars head...More
I am unable to bake reach target. I am not able to find the button. https://manual.reallusion.com/iClone_7/ENU/Content/iClone_7/Images/Baking_Constraints_to_Pose_04.jpg...More
Hi guys. Thanks for the amazing jod you've done here with iClone 8. Now, for some reason (not always but it has happened to me twice), if I add 4 or more cameras, the viewport doesn't show the camera list correctly. It looks it doesn't refresh the name of the last camera added. Sometimes...More