217 issues found

16

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
  •  7
  •  2349
Submitted by Leowald

0

Votes
Not Reproducible
These are primarily on iclone 7 projects brought into 8, and will be intermittent on render, a second render will sometime work and there is no glitch, so its not the animation. There is a lot of glitchy heads when scrubbing through the timeline when spotlights are linked to the avatars head...More
  •  2
  •  585
Submitted by Kidder

1

Votes
Active
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters)
Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
  •  0
  •  876
Submitted by Marky_29

0

Votes
Not a Bug
I imported in alembic an animation of a rolling vehicle.
I have place in the vehicle a character.
I selected the character and clicked on pick parent ( linkage ) and i pick the vehicle....More
  •  1
  •  671
Submitted by info_660836

6

Votes
Active
Are we going to be able to import custom animations into Motion Director?
The available animations are just a fraction of what we intend to do with this program.
Without the ability to add our own animations this feature will soon be forgotten....More
  •  0
  •  672
Submitted by Dixie Kong

1

Votes
Assigned
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position.
This is the second video test: https://youtu.be/1VusElI3BiA
Please look into...More
  •  0
  •  656
Submitted by yayettah

1

Votes
Assigned
1 add character to project
2 add basic idle animation
3 use acu lipsinc to create face animation...More
  •  0
  •  802
Submitted by grafici

0

Votes
Released
After baking lookat target characters eyes are shaking
Export motion plus to libary or export as fbx and import to ue5
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/55-MotionPlus/Body_Motions_Constraint_Keys.htm?_gl=1*r06gz5*_ga*ODY4NDE5ODQ2LjE2Mzc1ODQzNTE.*_ga_Q3FS71VPKC*MTY1NDg0Mjk3Ni4xNDYuMS4xNjU0ODQyOTk4LjM4...More
  •  0
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Submitted by Levi528

2

Votes
Active
Hi there, I don't know what you are planning next but I have suggestions though about motion director.
The animation in motion director looks great but is very gaming motion and that's why I don't plan to use it for now because here, I'm not a game developer but video animation only.
So,...More
  •  0
  •  755
Submitted by yayettah

0

Votes
Released
after the update to 8.1 manual keyframing in the timeline creates individual single frame poses with no transitions, the character just snaps into the pose set at the time frame The continous block of motion track seems to have gone. . I was unable to find a setting to switch this odd behaviour...More
  •  1
  •  2002
Submitted by blindman