215 issues found

0

Votes
Active
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
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  •  481
Submitted by Ascensi

0

Votes
Released
In Motion Live panel the add gear + buttons and the Character caution sign icon profile selectors do not function correctly when the panel is on a second display I.e. not display 1.
Clicking on the add gear + buttons do nothing and does not list available profile(s) such as "LIVE FACE"....More
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  •  750
Submitted by Dreamfyr

1

Votes
Assigned
I have a problem using vehicle interaction with iClone 8
I think this plugin is broken
It does not know the path and direction of the animations...More
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  •  961
Submitted by sitesazy.com

0

Votes
Not a Bug
in iclone 7 the tab key could take you to the next frame and shift tab to the previous one
but this is not working on IC8
did you remove this feature?...More
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  •  477
Submitted by ahingel

0

Votes
Not Reproducible
The moment i pressed ctrl c to copy keyframes iclone crashed...More
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  •  578
Submitted by ahingel

5

Votes
Active
Hi,
Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone.
This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
  •  3
  •  750
Submitted by SebEbz

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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  •  569
Submitted by ahingel

1

Votes
Active
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi

0

Votes
Released
Here's how it looks:
https://www.youtube.com/watch?v=Z0QiJWnVW4w
How / what I've done...More
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Submitted by Amper Sand

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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  •  676
Submitted by Ascensi