168 issues found

1

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iClone needs the ability to move IK Effectors in all axis without being constrained to just 2 axis at a time. I believe that would make it easier to perform posing/animating a character in iClone....More
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Submitted by ce_pitts

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When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone.
Quick Steps to Replicate:
1. Create a new project...More
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Submitted by Simoneo

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Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
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Submitted by doubblesixx

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Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More
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Submitted by megaoutput

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Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
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Submitted by megaoutput

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Hi there,
I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
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Submitted by gladman

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Dear Reallusion Team,
I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement.
Feature Request: Keyframe Handles in Motion Trails...More
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Submitted by megaoutput

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We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje
we cant use our of walks and run with MD limited to you're over priced packs
Physics is a joke still out dated...More
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Submitted by SapphireBlu