216 issues found

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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice

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Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
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Submitted by gyu_030036

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Closed
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
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Submitted by Ascensi

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Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
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Submitted by Ascensi

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Votes
Not a Bug
Trying to get motion link to simply work with a motion from iClone in CTA5. I am getting strange bone positionings when I try and use a motion in iClone.
https://youtu.be/pj7oBRJdbgE...More
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Submitted by boxels

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Please update, Add:
*The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated
*We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More
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Submitted by Ascensi

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I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU-
First i thought its another WIN7 issue,...More
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Submitted by K_Digital

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Assigned
I'm not sure what triggers it, but at some point it starts happening.
rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More
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Submitted by animaliok

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on the right hand the base of the small finger is unclickable
so you cant move the small finger to close like you can on the left hand.......More
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Submitted by ahingel

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For example, I've built a custom character with Hoses that have spring joints, one of the hoses needs to be attached or follow the jaw bone but there is no option for this - currently joints can't be attached to the same character elsewhere.
The attached video clip is a WIP with many other...More
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Submitted by Ascensi
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