216 issues found

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在时间线上制作关键帧,安装ctrl+拖动关键帧
软件崩溃
最新版8.5...More
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Submitted by 814395235

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Dear Reallusion team,
as the title says, linking a prop to a character or another prop and unlinking it at a different position, reverts the prop to its original starting position. Video-link attached to replicate the issue
https://youtu.be/jtuQHauaw1o...More
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Submitted by LABRATS

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Hi,
I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX.
However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
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Submitted by keigo

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after importing xsens animation data using the xsens profile, thumbs are consistently rotated backwards.From the first frame of the T-pose the thumbs are backwards. Something about the motion profile doesn't work with the thumbs, we need an update to the xsens profile....More
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Submitted by timbo-timinator

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Dear Reallusion Team,
Another big issue since the latest update. Iclone crashes when lip viseme keys are placed in the timeline and you try to play or scrubb trough the timeline.
Overal IC8 is very unstable since the the newest update. Many random crashes are happening too additionaly...More
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Submitted by LABRATS

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Since updating to 8.5 I am unable to cut expression clips without losing all my expression animation. When I attempt to cut an expression clip in two using Break in the right-click menu of a clip on the timeline the first half gets a strange new arrow icon and the second half loses all its...More
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Submitted by DialogueTrainer

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Twisted deformotion of the thumb:
1:The standard character creato4.0 always occur Twisted deformotion of the thumb
2.The non-standard CC with the bone ofmiximo is normal...More
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Submitted by 15954039493

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It would be incredibly useful to have the ability to layer multiple animation clips on top of each other in iClone 8 like in many other programs eg. Unity . Blend animations more easily and selectively mask specific parts, such as applying just the hand movements from one pre-existing clip...More
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Submitted by CCUnityUser

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In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
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Submitted by fabio.alexandre.barletta

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I have been using iClone for about 4 years and have worked extensively with it. I would like to share some suggestions that could make the process more fluid, at least for me. Here is the list:
Complete Timeline Bake with Clip Separation: Allow a complete bake of the timeline while maintaining...More
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Submitted by fabio.alexandre.barletta
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