it works for a prop i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
iC8 either has export issue, and/or import issue, of Alembic (1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic (2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX...More
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character. Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps, and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
I am struggling with the thumb issue since iClone 7 in my mocaps and I only face this with reallsion softwares! I hoped this would be fixed in iClone 8! I don't want to fix the thumb manually every time I mocap! I have the Perception Neuron Studio with the gloves here....More