117 issues found

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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Submitted by ahingel

0

Votes
Closed
iC8 either has export issue, and/or import issue, of Alembic
(1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic
(2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
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Submitted by TonyDPrime

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
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Submitted by ttttt.temp

0

Votes
Released
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
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Submitted by Cted

0

Votes
Active
I own Iclone7, CC7 so how do I upgrade without paying the full price?...More
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Submitted by clausbohm

0

Votes
Released
Even the simplest kind of animation for a Prop is not exported in .FBX. To reproduce it:
- Start a new Project
- Create a Box...More
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Submitted by virtuali

0

Votes
Released
I am struggling with the thumb issue since iClone 7 in my mocaps and I only face this with reallsion softwares! I hoped this would be fixed in iClone 8!
I don't want to fix the thumb manually every time I mocap!
I have the Perception Neuron Studio with the gloves here....More
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Submitted by new-own
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