172 issues found

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan

0

Votes
Released
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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Submitted by par_479942

0

Votes
Closed
Pose Manager is not available for IC8 and there is no way to mass transfer poses from .poslib files into IC8.
Anyone dependent on poses has to stay on IC7, due to lack of Pose Manager in IC8.
Link to Pose Manager:...More
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Submitted by Strife

0

Votes
Active
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
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Submitted by Ascensi

0

Votes
Not a Bug
in iclone 7 the tab key could take you to the next frame and shift tab to the previous one
but this is not working on IC8
did you remove this feature?...More
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Submitted by ahingel

0

Votes
Released
Here's how it looks:
https://www.youtube.com/watch?v=Z0QiJWnVW4w
How / what I've done...More
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Submitted by Amper Sand

0

Votes
Not a Bug
I imported in alembic an animation of a rolling vehicle.
I have place in the vehicle a character.
I selected the character and clicked on pick parent ( linkage ) and i pick the vehicle....More
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Submitted by info_660836

0

Votes
Released
after the update to 8.1 manual keyframing in the timeline creates individual single frame poses with no transitions, the character just snaps into the pose set at the time frame The continous block of motion track seems to have gone. . I was unable to find a setting to switch this odd behaviour...More
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Submitted by blindman

0

Votes
Active
sound arrangement method very difficult
please change method...More
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Submitted by bhulimathtekari

0

Votes
Active
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
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Submitted by colin.k
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