290 issues found

1

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I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip)
The thing is when I export it directly from...More
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Submitted by hm7063

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I feel like the current paradigm of having to go to the top menu Animation>Apply Gesture options, and then pick out the left/right/both every time you want to use a specific hand pose is a clunky way of doing it.
Here are a couple of proposals that are less clunky to me:
1. I think it would...More
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Submitted by davidmaximo

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The option for orthogonal view is only for the preview camera that you cant animate
Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More
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Submitted by ahingel

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Reposition the frame-indicator in the Curve Editor whenever selecting a frame on a curve.
In this way you can see and judge immediately in the viewport of iClone what the effect is of any curve-editing in the Curve Editor.
BTW. This would be just like when you edit a frame/key in the iClone...More
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Submitted by Eddy's

1

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I really would like to be able to see the relevant graph lines in Curve Editor synchronized with the selected body part in Edit Motion Layer and visa versa.
In that way I can immidiately see the effects of what I am doing in Edit Motion Layer in the Curve Editor and visa versa.
A huge winner...More
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Submitted by Eddy's

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Dear Development and Marketing Team,
Could you please make iClone a more professional and competitive tool. Almost all tools that are free like
unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More

1

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Dear Development Team,
Could you please implement a 2D editable tracker manual and automatic for iphone to improve the quality of the facial mocap and other animations. To be able to edit it after the recording and resolve the tracked points and be able to refine it with curves also a viewport...More
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Submitted by akos.szeki

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The idea is self explanatory.
https://gizmodo.com/deep-learning-is-making-video-game-characters-move-like-1839470848...More
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Submitted by Sifr

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These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi

1

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Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
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Submitted by attensi
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