291 issues found

2

Votes
Assigned
Hi Reallusion team,
I just completed a test animation and exported an FBX for importing into Blender. Everything came through just fine with the exception of the animation for the eyes. I'd set the eyes to lock onto the camera but in Blender they're all over the place. I've done some research...More
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Submitted by FiresideFilms

0

Votes
Assigned
Hello Tech, and Happy New Year! 🎉🎊🎆🎇🎈😁
I want to be able to make my own custom body cars using this particular system (i.e., https://3dwarehouse.sketchup.com/model/61e29a0a6be803f72f2303161abacc54/Car-Turntable-4800mm-Diameter-Paver-Riser-option ), for my upcoming movie creations (Nostalgic...More
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Submitted by LogicalWarrior

0

Votes
Not a Bug
Exposing the keys of a motion track using Sample Motion Clip Optimize results in a sliding issue. A side by side comparison can be seen in the below youtube video link, with two avatars using the same motion. Once the keys are exposed using Sample Motion Clip Optimize for the avatar on the...More
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Submitted by Discount Play Market

0

Votes
Assigned
Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project.
Unreal Livelink Animation Sync
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
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Submitted by Aysterix

4

Votes
Active
Enhance facial animation capabilities and tools to enable...
-Facial Action Coding System (FACS) based rig.
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
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  •  466
Submitted by agundlak

0

Votes
Assigned
STEPS TO REPRODUCE:
- Follow the "Workflow from iClone to Unreal Engine" Unreal Live Link tutorials (https://www.reallusion.com/iclone/live-link/unreal-engine/tutorial.html) to load a non-standard character into iClone and transfer the files to Unreal.
- Test 1: From iClone, pilot the camera...More
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Submitted by kwittykat23

0

Votes
Assigned
when you hit shortcut A on timeline doesnt create keyframes anymore
and when you hit the delete button with selected keyframe deletes the whole character not just the keyframe...More
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Submitted by ahingel

0

Votes
Assigned
Hello,
I would like to make a character that shoots footage of her self with her phone (selfie). The "look at" feature would be perfect for this, but iClone doesn't let me utilize it as the camera is linked to the characters hand.
I'm using mocap data of a person actually holding a phone...More
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  •  568
Submitted by johnny.kangasniemi

0

Votes
Not Reproducible
Im facing this issue when I started transfer file to the unreal engine through iclone...More
  •  3
  •  440
Submitted by saravanamuthusha

2

Votes
Active
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
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  •  539
Submitted by h20thunder69
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