I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken. The steps were: Export character from iClone with iPhone blendshape and mouthmerged shape....More
https://forum.reallusion.com/491046/iClone-Crashes-when-Export-Character-with-Brows Esp. the brows "Old_Sparse" and Old_Long" from Beard & Brows Builder So please test those brows......More
Brows movements are probably the most important element to represent characters mood/expression. But Iphone Live Face is not properly capturing brows movements. I am attaching 3 pictures of Live Face screen to show that:...More
I've been trying to use NTG and frequently running into horrendous bugs converting to terrain. If I try to convert all of the props simultaneously to multiple terrains, it often fails with the same bug I am about to describe. Even if it succeeds, resulting the frame rate is insanely slow...More
The project I am working on crashes after soft cloth physics are applied. Through experimentation I have narrowed the problem down to SW_Mayday hair. I have tried several versions of the hair, uninstalled and reinstalled SW_Mayday hair. The "save" crashes even when the only soft physics...More
After about 5 rewinds in the timeline project crashes but it doesn't crash if I manually enter frame 1 and press enter. There seems to be a hesitation in iClone when pressing rewind. Possible Solution:...More
iClone doesnt import the animation of the camera(exported from unreal engine 4.26) But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More