178 issues found

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When using final render option the HDRI glare effects are not rending ( for either to file or video ) -- Rendering from the view port works...
Nvidia drivers up to date - this started after updating to the last Iclone 7.3 patch from last week....More
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Submitted by judahcor

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There is an attribute iray_nominal_luminance which directly relates to Firefly Filter.
Firefly Filter is enabled by default according to the scene options in .mi export.
Here is what NVIDIA says:...More
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Submitted by 4u2ges

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To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More
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Submitted by Matt GH

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Hi, in 7.3 I'm no longer able to export an image with a transparent background, there's always some semi-transparent background colour visible. To recreate, simply open iClone and render an image. As you can see in the attached image the background is not fully transparent, instead there is...More
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Submitted by Jenova

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Hi there,
unfortunatlly the DOF mask has some issues, since the update 7.2 is out. It seems, that props with glow maps, realtime reflection and glowing light props are rendered different from the rest of the scene. See the attached picture.
Greetings, Direx...More
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Submitted by thedirector1974

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I'd like to request that an oval shape be made available for Bokeh, to simulate anamorphic lens effects....More
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Submitted by benhairston

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- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell
- EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so
- REAL WORLD SCALE is a must have to work exactly!!!!...More
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Submitted by 2IDs media:design

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Topic says it all -- applying a glow to billboards doesn't work. And this is kind of significant and important, particularly now with GI (and the oh so useful way of lighting your scene with billboards)....More
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Submitted by Kelleytoons

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I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
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Submitted by dixonjr

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AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More
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