In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient. On the other end of the scale we currently...More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
Greetings, I would suggest to add the possibility to import iClone project inside another iClone Project. This will help me achieve some special movies....More
I rarely complain about set up but this is making me pull my hair out. Usually when I animate the curve editor goes below the timeline and snaps to it and remains there and scrolls with it. I can't do this with iclone its making me crazy i am constantly dragging the timeline around the screen...More
I am posting here at the suggestion of Rampa after posting this problem in the forum. I created a path to walk my character through a labyrinth. It was created all at once with me placing points in the correct order from beginning (Red outside labyrinth) to end (Blue center of labyrinth)...More
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
From the new Motion LIVE feature I understand we can now layer motions together by blending the mocap recording and masking body parts. This is not possible for already recorded motions, but would be a helpful feature. Imagine you create a pose for sitting on a horse (as in your docs), then...More
Hey Icloners as we cruised the internet we found this impressive and promising NEW piece of software. More Information please find under both Links. It is really amazing....More