I would love it to have the following Iclone improvements, focused on animation. - Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again. -To be able to improve the animations with the physics (only if the user needs...More
Hello. Modifying and dealing with animations to get a personal and unique motion for each character or cleaning mocaps a hand-lane is necessary Not being able to clean or modifying a few keyframes of the hand separated from the arm makes the process very tedious and most of the time impossible...More
Dear Reallusion team i want to give some suggestion on some tips for add more features... *Your can add real time camera in iclone just like unreal and Maya etc, others already added and this features is very useful and helpful to create real time capture through camera any video with chroma...More
Hi, I would like to see iclone support newtek ndi for a constant fullscreen output on ip network. This will be very helpfull in theatrical situations where working with video elements fitting a spesific space, would be much faster if it could be done in realtime and directly through a video...More
Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
Hi there. I need to simulate the fluid in iclone 7 something like this https://www.youtube.com/watch?v=L4ox2ZqU50Q. Is there any solution to do this, maybe some plugin? (but not PopcornFX) Any help would be welcome, thanks....More
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
Note this is a - feature request ! 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground In essence the hips should stop any added translation / rotation when the feet hit's...More