291 issues found

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

2

Votes
Active
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
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Submitted by Inkubo

1

Votes
Active
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More

1

Votes
Active
hello,
I am trying to change the frame rate to 25 fps in animation, but it seems there is no option for changing the fps...More
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Submitted by doublebarrelstudio

1

Votes
Active
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow.
So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More

1

Votes
Active
Currently iClone only supports Alembic files with Vertex Animation. I have a suggestion that in next coming version of iClone (8) please also give support of FBX files with Vertex Animation. Thanks...More
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Submitted by jamalpsychologist

1

Votes
Active
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
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Submitted by fabiobasile

1

Votes
Not Reproducible
I can succesfully import character from iClone to Unreal and have it appear correctly at iClone origin but as soon as activating live link from iClone the characters skeleton falls apart - see screenshot attached.
When checking in the characters imported blueprint there is deprecated code...More
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Submitted by ConduitXR

1

Votes
Active
It would be great if iClone 8 could have the following
1/ Onion skinning
2/ Arc tracking - Visual feedback to check animation arcs...More
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Submitted by JaffaDave

1

Votes
Active
Hi
Can there be a button that converts the start end time range selection into a selected collect clip... that would be magnificent
Thanks...More
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Submitted by raphaelrichards_33
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