I rarely complain about set up but this is making me pull my hair out. Usually when I animate the curve editor goes below the timeline and snaps to it and remains there and scrolls with it. I can't do this with iclone its making me crazy i am constantly dragging the timeline around the screen...More
I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
To move the actor's root in sync with the movement. For convenient rotation of the actor at the end of the movement. For convenience of the further application of movements to the actor. https://www.youtube.com/edit?o=U&video_id=6SM5j-vqypc...More
Every time I use the collect clip to save an animation or a motion-plus clip, or every time I bake the reach keys, the hips get lower, and the neck rotates near 0 in every axis. The other bones move normally. This is an issue when exporting animation clips to other programs, or when saving...More
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
Some Android phones use the Depth Camera feature, for example mobile Note 10 has depth capabilities Is iClone a live face app for Android phones in the future? IPhones are expensive...More
Currently iClone only supports Alembic files with Vertex Animation. I have a suggestion that in next coming version of iClone (8) please also give support of FBX files with Vertex Animation. Thanks...More
I can succesfully import character from iClone to Unreal and have it appear correctly at iClone origin but as soon as activating live link from iClone the characters skeleton falls apart - see screenshot attached. When checking in the characters imported blueprint there is deprecated code...More