577 issues found

9

Votes
Active
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
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Submitted by james_muia

0

Votes
Active
It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6.
Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More
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  •  806
Submitted by 4u2ges

2

Votes
Active
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
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Submitted by bobu2357

2

Votes
Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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Submitted by aixlab

10

Votes
Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
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Submitted by josef_879201

3

Votes
Active
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation.
So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More
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Submitted by 4u2ges

0

Votes
Released
The Iray "Standalone Render" must continue rendering even when you close the iClone session.
If that rendering is inseparably bound to the iClone session, it's not really "standalone," is it? (See Figure #1)
DESIRED BEHAVIOR:...More
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Submitted by justaviking

0

Votes
Active
PART 1:
There really should be a "Product" category for Feedback Tracker.
It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
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Submitted by justaviking

0

Votes
Assigned
Before release 7.3, the user could select multiple sub-props in the View Port (so the scene itself), by holding the Control key and then left-clicking each sub-prop that needed to be selected.
This is no longer possible in 7.3, because selecting a sub-prop in the View Port now requires a double...More
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  •  992
Submitted by animagic

6

Votes
Active
Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected.
Something like this in the screenshot:
Also, here is the forum post where I suggested it, and people...More
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Submitted by dante1st
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