131 issues found

0

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iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card
I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More
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Submitted by skwal

0

Votes
Released
Hi,
Ive only just bought iclone setup. Was playing around. I notice when i wanted to render , it says NO GPU. Ive seen this problem in a few posts but the replies are shhhhh, secret?
Ive ticked the geforce rtx 3090 box in hardware settings...More
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Submitted by armondtanz

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Votes
Released
I see that other people have been given a solution to this problem, but the answer is not public. Please help. GPU reporting out of memory when only about 5 percent is used....More
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Submitted by FiresideFilms

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Votes
Released
I have recently upgraded my Graphics Card to a Nvidia 3090 RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3090 RTX Card showed up in the Hardware Settings, but iRay Renderer failed to use the GPU. During one attempt iRay even indicated that...More
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Submitted by andrewbissett

0

Votes
Assigned
Set iRay Render Mode to PhotoReal
Open up iRay Compositing Elements section.
Observe the AO / Ambient Occlusion channel is missing from the available channels UI,...More
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Submitted by JohnLiebe

0

Votes
Closed
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash.
It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
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Submitted by lou.rebimbas

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Votes
Active
Transparent objects are rendered with a random scatter pattern of depth information.
Expectation:
Depth maps should render the depth of transparent objects smoothly, or not at all...More
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Submitted by JohnLiebe

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
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Submitted by JohnLiebe

0

Votes
Released
When launching iRay render most of the workload get shifted to CPU (I9 10900K) rather than GPU (Zotac RTX 3090). The balance is 80/20 in favor of CPU versus GPU. Rendering of the same scene is by far faster on a GTX 1080.
Here is part of the log:
1.0 IMAGE io info : Loading image...More
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Submitted by uman2006

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More
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