291 issues found

2

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Car animation system (steer, drive.. etc) is a must have in iClone. It is very strange that the only available solution is the legacy Tool Box (Bullet engine) which last updated since IC5....More
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Submitted by Mana.Lucine

2

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Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
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Submitted by fabiobasile

2

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It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
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Submitted by Ascensi

2

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The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
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Submitted by Ascensi

2

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In iClone7.91 it’s possible to use “Reduce Lip Keys” feature. This is a great feature which helps to improve the lip sync. It would be really great help, if you export just Visemes from iClone 7 in whatever form so it could be imported to the CA4. In CA4 are sometime too many Visemes. By loading...More
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Submitted by feelingood

2

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Are there any plans for a deep motion plugin? I’d be great to create motion capture from mp4 video files as seen on deep motion. I believe It would save people a bunch of time/money and would be a great platform seller....More
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Submitted by h20thunder69

2

Votes
Assigned
Hi Reallusion team,
I just completed a test animation and exported an FBX for importing into Blender. Everything came through just fine with the exception of the animation for the eyes. I'd set the eyes to lock onto the camera but in Blender they're all over the place. I've done some research...More
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Submitted by FiresideFilms

2

Votes
Active
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
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Submitted by h20thunder69

2

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Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
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Submitted by anders_187857

2

Votes
Assigned
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip)
The thing is when I export it directly from...More
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Submitted by hm7063
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