472 issues found

0

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When moving a motion bone 40 units this aligns with the unit system compared with other objects.
However, I only need to move a skin bone about 10 units for the same distance.
I compare this using the same character, one rigged as non-human and the other as non-standard....More
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Submitted by elMartino

1

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Active
Dear Development and Marketing Team,
Could you please make iClone a more professional and competitive tool. Almost all tools that are free like
unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More

0

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It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6.
Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More
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Submitted by 4u2ges

2

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Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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Submitted by aixlab

7

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Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
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Submitted by josef_879201

3

Votes
Active
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation.
So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More
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Submitted by 4u2ges

0

Votes
Released
The Iray "Standalone Render" must continue rendering even when you close the iClone session.
If that rendering is inseparably bound to the iClone session, it's not really "standalone," is it? (See Figure #1)
DESIRED BEHAVIOR:...More
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Submitted by justaviking

0

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Active
PART 1:
There really should be a "Product" category for Feedback Tracker.
It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
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Submitted by justaviking

0

Votes
Assigned
Before release 7.3, the user could select multiple sub-props in the View Port (so the scene itself), by holding the Control key and then left-clicking each sub-prop that needed to be selected.
This is no longer possible in 7.3, because selecting a sub-prop in the View Port now requires a double...More
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Submitted by animagic

0

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While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
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Submitted by 4u2ges
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