577 issues found

8

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We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
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Submitted by rampart

2

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I know Reallusion plans to improve the particle system in iClone.
Would be perfect if any of NIVIDA FSX could be implemented.
https://www.youtube.com/watch?v=XGLAC69J-BM...More
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Submitted by brand468

2

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In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
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Submitted by SeanMac

6

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One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
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Submitted by will2power71

7

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Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
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Submitted by will2power71

0

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On any character timeline, when I want to paste, or copy the look keys, it does not allow me to paste on the same timeline. I have to now stop at that point in time, click the character, to stop look or look at, to get a key node on the look line in the timeline. The mouse click on the look...More
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Submitted by rgreenidge

0

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Hi,
When on PC we right click on any Reallusion's *.exe, we get the version of the installer, that we frankly don't mind :)
Would it be, please, possible to get the "real" software's version instead?...More
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Submitted by Imsoft