With GI activated. If you have an object with a material that has a opacity map placed behind a non-transparent object and put a transparent object in front of this with opacity set<30, then the opacity map of the object at the back is visible in the translucent object at the front. The solid...More
iClone and CC3 are virtually unusable on 4k monitors because the size of the text is extremely small. The attached screen shots are comparisons of the iClone text size to the normal Windows File Manager text size. Notice how difficult it is to read the names that are underneath the Template...More
While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
To recreate, apply the casual jacket to a character in CC, send the character to iclone and render an image, you can see the results I'm getting in the attached images, as you can see there's a thick line around the clothes, I changed the background colour to red to make the problem more visible...More
There is an attribute in Iray .mi files: attribute integer "iray_degrain_filtering" 1 It set to 1 by default. I suppose it enables degrain filtering. But in a way it does interfere with Denoiser operation in very ugly way....More
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind. CLOSER THAN 3mt: all works fine. BETWEEN 3-7mt: jagged edge....More