178 issues found

0

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With GI activated. If you have an object with a material that has a opacity map placed behind a non-transparent object and put a transparent object in front of this with opacity set<30, then the opacity map of the object at the back is visible in the translucent object at the front.
The solid...More
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Submitted by elMartino

0

Votes
Closed
iClone and CC3 are virtually unusable on 4k monitors because the size of the text is extremely small. The attached screen shots are comparisons of the iClone text size to the normal Windows File Manager text size. Notice how difficult it is to read the names that are underneath the Template...More
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Submitted by Doxa

1

Votes
Active
Even with high quality dof and supersampling the blurred background its not coming out smooth.
Weird square shapes/lines or spots appear....More
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Submitted by ahingel

0

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While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
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Submitted by 4u2ges

0

Votes
Closed
To recreate, apply the casual jacket to a character in CC, send the character to iclone and render an image, you can see the results I'm getting in the attached images, as you can see there's a thick line around the clothes, I changed the background colour to red to make the problem more visible...More
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Submitted by Jenova

0

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There is an attribute in Iray .mi files:
attribute integer "iray_degrain_filtering" 1
It set to 1 by default. I suppose it enables degrain filtering. But in a way it does interfere with Denoiser operation in very ugly way....More
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Submitted by 4u2ges

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Votes
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Everything anti-alias as it should except for Glow.
An object on an angle set to glow its edge has no smoothing....More
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Submitted by Dragonskunk

0

Votes
Assigned
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind.
CLOSER THAN 3mt: all works fine.
BETWEEN 3-7mt: jagged edge....More
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Submitted by Matt GH

0

Votes
Released
When rendering with ToonShader and DoF active the final result has a 6x6 black semi-transparent grid overlay (both in image/video render)....More
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Submitted by Matt GH
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