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Dear Team Reallusion,
Just inquiring as to by when will PopcornFX become Event Driven. Most Present Day Particle Effects are Event Driven. I am sure PopcornFX will soon get the update ? Any development timeline update ?
Thanks and Regards...More
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Submitted by uvz

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I want to generate videos with a higher resolution. Currently iclone only allows the maximum 4K. I want to generate 8K videos and VR videos with the correct quality resolution for youtube - 7,168 x 3,584 or higher, up to 8,192 x 4,096....More
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Submitted by nono78b

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With the collision shape add the feature where it make a automatic collision for each model that can be adjusted to give any model that need a soft cloth.There are a couple videos online like this one https://www.youtube.com/watch?v=eLe-jXjytXI&feature=share&fbclid=IwAR3dw6kMKbDgYQTPQyWGkPVELn108lv035tf5pIp7y985...More
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Submitted by imaginationseven7

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I'm super excited to test live link only problem is that I'm a unity3d developer so I will have to wait for the release in unity3d I hope it gets all the same features plus a cloth physics and a hair physics I feel unity3d is lacking in this department OBI cloth physics is the only solution...More
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Submitted by imaginationseven7

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I would like the ability to directly paint materials on a prop or terrain within iclone....More
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Submitted by MuriithiNyaga

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Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process.
The end result would be mainly...More
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Submitted by TonyDPrime

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If I want to manually control a bone that has a spring this is what I have to do:
Select Avatar
Edit in 3DXchange...More
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Submitted by Dragonskunk

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It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc.
And I have only 1 keyframe track for all Extended in the motion layer timeline.
Could I please have the option to have a track for each unique bone group. Such as 1 track...More
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Submitted by Dragonskunk

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私も開発を行っている技術者ですが、iCloneでのiRayレタリング(mp4)について、CPUの事前処理の方が、GPUでレタリングするよりも、長く時間が掛かっています。
2点お願いとなります。
1.枚フレーム毎に、GPUでレタリングする直前に、CPUでメタファイルをコンバートしているようですが、CPUがシングルスレッドで動いているので、とても長い時間が掛かっています。...More
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Submitted by yoshihiro_matsuno
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