This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange. Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
Hi out there, What we allways missing is a Textgenerator INSIDE Iclone like the "create a primitive shape..." that every 3D Software have like MOI (Moments of Inspiration), Cinema4D, Carrara 3D -to name a few....More
Would love to have an option to select 'personalities' for transitions between camera movements (point A to point B), without linking to a prop, such as: MOVEMENT wobbly,...More
Please add the ability to automatically set the playback/render range to match the length of the clip(s) in the timeline. I often work with looping animations and I constantly have to zoom in on the timeline and manually drag the start and stop flags to match the start and stop points of the...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
Just want to put in a suggestion for a new Sky Tool that allows for scaling the size of the sun and moon for Iclone 7. Also, it would be great if there were a Sky Tool plugin for 'fantasy' and 'sci fi' settings including alien planets and other 'celestial' objects like comets, meteors, etc...More
When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
I like to use shaky cams in my videos for a realistic, close-up feel. Right now I attach the camera to a dummy prop, and then use prop puppeteering to animate the prop. It would be nice to just directly be able to animate the camera in realtime. Note, this is not the same as moving the camera...More
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More