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I am able to generate popvideo files in CrazyTalk animator 4 pipeline and yet it says “load video error” in iclone 7, ( latest edition on all software.)
I also have popvideo 3 and tried generating the popvideo file from there and importing to iclone... no go.
Same “load video error”...More
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Submitted by jodelles.com

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As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm
Id really like to see a 100% dependable import export system from iclone [to unreal] for starts
3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
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Submitted by robmbaker

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I would strongly advise the development team to be very cautious "opening" iclone to 3rd party developers to be able to add plugins by the truckloads - This IS a double edge sword ;;; it can provide progress and certainly bring great tools on one end
On the contrary fragment the program and...More
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Submitted by robmbaker

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With the collision shape add the feature where it make a automatic collision for each model that can be adjusted to give any model that need a soft cloth.There are a couple videos online like this one https://www.youtube.com/watch?v=eLe-jXjytXI&feature=share&fbclid=IwAR3dw6kMKbDgYQTPQyWGkPVELn108lv035tf5pIp7y985...More
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Submitted by imaginationseven7

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I'm super excited to test live link only problem is that I'm a unity3d developer so I will have to wait for the release in unity3d I hope it gets all the same features plus a cloth physics and a hair physics I feel unity3d is lacking in this department OBI cloth physics is the only solution...More
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Submitted by imaginationseven7

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Currently we can only add material keys with ex: material_component.AddDiffuseKey
But no way to remove the keys....More
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Submitted by The-any-Key

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I would like the ability to directly paint materials on a prop or terrain within iclone....More
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Submitted by MuriithiNyaga

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Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process.
The end result would be mainly...More
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Submitted by TonyDPrime

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Please consider adding texture slot channel for dedicated SSS to material options for all possible scene elements in iClone / CC.
Allow option for controlling light responsiveness for texture activation as 1 default will not work in all lighting scenarios, especially since iClone can use billboards...More
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Submitted by TonyDPrime

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If I want to manually control a bone that has a spring this is what I have to do:
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Edit in 3DXchange...More
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Submitted by Dragonskunk
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