Hello, its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well. sad part, the heads collision shapes, forces the earing to freak out....More
As asked there: https://www.reallusion.com/FeedBackTracker/Issue/Expression-clips-can-t-be-reversed , we would be grateful if you can add a reverse option to the expression clips. But it'd also be great if you could add the options "Merge" and "Create Transition Clip" and to let us choose...More
When working in the Timeline window and you select transform of an object you can set keyframes with "A". While still focused on the Transform you can not go back and forth on the frame position. When you then click on the next frame within the Timeline window the focus changes to the camera...More
When sending a character from CC3 to iC, the whole character is overwritten. When having set up a character with custom morph targets, it is a paint to have to redo it, because you forgot to add something in the clothing. it should be an option to just send clothing, or just update clothing...More
PROBLEM: As a result of Substance Designer updates, it now writes MDL files in an updated format. The current MDL format is "1.5" and it fails to load into iClone....More
in the timeline, where you can select the prop for animation, selecting an item is painful if you have like 100-200 items in a scene. you can only scroll a little bit. maybe a search would be great for that?...More
It would be nice to show all the content you have downloaded. Same format as other content on the hub show installed content, available content, and the ability to uninstall. The downloader you have is to basic you should be able to download multiple products at the same time and see their...More
Selecting "Expand Summary tracks and Close Others" should remove other tracks from view and not cause all sub tracks from not being shown unless reselected. You just need to close the motion track is sufficient, not the motion layer, not the gesture layer, not the Torso layer, not the Head...More
It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6. Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More