291 issues found

4

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Users are frequently asking questions about limiting props/sub-props movements/rotations.
Currently in iClone it is virtually impossible to do.
We have perform actions (which do not work right anyway) and morphs....More
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Submitted by 4u2ges

4

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Dear Development Team,
Could you please include the curve editor into iClone 8 and other professional tools like onion skinning and mocap track editing etc so the
facial mocap would be more usable. Complete Crazy Talk 8 pipeline integration would be also nice....More
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Submitted by akos.szeki

4

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iClone has the ability to merge separate motion clips into one single clip for easier manipulation and/or exporting.
http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.0/09_Animation_Timeline_Editing/Merging_Clips.htm
It appears there is no such option for merging clips...More
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Submitted by DialogueTrainer

4

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Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
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Submitted by RobertoColombo

4

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PROBLEM:
Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed.
PRIMARY SUGGESTION:...More
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Submitted by justaviking

4

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Iray is capable to produce a variable Motion Blur effect (according to Programmer's manual).
I was unsuccessful in reproducing the effect by just editing export .mi files.
Please add this vital (specifically for fast-paced scenes) option to the Export, have BR support it and...More
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Submitted by 4u2ges

4

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In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
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Submitted by kungphu

3

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Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well.
Those iclone and former CC character body looks too stiff when doing animation.
This is the sample I got from one channel showcasing...More
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Submitted by yayettah

3

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Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
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Submitted by Ascensi

3

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As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More
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Submitted by Ascensi
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