74 issues found

0

Votes
Released
I have a script that uses GetVisemeKeys() and that ran fine in API 072. Have in API 073, I get an error.
Here is a snippet to illustrate this (before running, make sure there is at least one avatar is in the scene):
import RLPy...More
  •  1
  •  993
Submitted by animagic

1

Votes
Assigned
There seems to be some issue when using RRgb(r,g,b) and RColor(r,g,b,1.0)
When using one of the color constants everything is ok:
print(str(RLPy.RRgb.BLUE.Red())+" "+str(RLPy.RRgb.BLUE.Red())+" "+str(RLPy.RRgb.BLUE.Blue()))...More
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  •  981
Submitted by jlittle

0

Votes
Assigned
When using SetData("Position/PositionX"...) on props there is no issue. It works fine.
But when try use it on an avatar will set it to the wrong position.
pos_x=-1084...More
  •  2
  •  969
Submitted by The-any-Key

0

Votes
Released
When get the key from a object with:
object.GetControl("Transform").GetTransformKey(RLPy.RTime(time_value),new_key)
new_key.GetTransform().S()...More
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  •  968
Submitted by The-any-Key

0

Votes
Not a Bug
# Get new data holders for tranformation
scale = RLPy.RVector3()
rot = RLPy.RQuaternion.IDENTITY...More
  •  2
  •  968
Submitted by The-any-Key

1

Votes
Active
Currently if you try use a RLPy.RIObject saved in a variable and the object was deleted iClone crash. It would be good to be able to check if the object is still valid....More
  •  2
  •  964
Submitted by The-any-Key

0

Votes
Released
When I add an event callback for a RLPy.RUi.CreateRDialog() all is fine. But after I load my ui file and set it to the dialog and try show the dialog. iClone hang and you need to force close it.
If you however step the code, using visual studio code, everything works fine. Ex I call RegisterEventCallback...More
  •  3
  •  964
Submitted by The-any-Key

0

Votes
Active
Say we have a motion capture clip where we smile. If we could get the position of some parts of the face we could apply wrinkle morphs accordingly.
See attacked gif....More
  •  1
  •  960
Submitted by The-any-Key

0

Votes
Active
It would be good to get the selected bones from Face puppet editor....More
  •  0
  •  958
Submitted by The-any-Key

0

Votes
Assigned
It seems that the SelectObjects function is not working:
# get list of selected props
selectedProps = []...More
  •  1
  •  957
Submitted by jlittle