131 issues found

1

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Please bring the fur material for Iray too. Its one of the most important.
They have it on DAZ....More
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Submitted by ahingel

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So I load an Avatar. It is the only thing in the Scene. It's has a black background. LUT is Warm Colors. Static Noise added for Color Banding. I hit PREVIEW and not 5 mins into the render and I get "Out of Memory" error.
First of all, how is this possible? I have a GTX 1060 with 6Gb of memory...More
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Submitted by TucsonDoobie

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This is similar to #4129 (https://www.reallusion.com/FeedBackTracker/Issue/Iray-Preview-window-does-not-free-up-VRAM-when-closed-consumes-more-every-time-it-is-opened ), which is marked as Released.
The issue is that after an Iray export (Save MI File) has completed, the VRAM is not released...More
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Submitted by animagic

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I noticed the Iray Preview Window updates very quickly when you pan or zoom, but takes a long time if you move the scrubber on the timeline.
I don't know if this can be "fixed," but I wanted to report my observation anyway.
TO DUPLICATE:...More
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Submitted by justaviking

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This is being reported against iClone 7.3
Every time you open the Iray "Preview" window, it puts the model in to VRAM (memory on your graphics card). But it never frees up that memory when you close the Preview window.
The bad result is you consume more and more of your graphics card's VRAM...More
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Submitted by justaviking

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>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<<
In addition to specifying a specific frame number to start applying the "De-Noise" feature, it would be nice to have the ability to simply request it be applied to the FINAL ITERATION when rendering...More
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Submitted by justaviking

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habe Serialnummer wo steht bitte die Key Nummer ????...More
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Submitted by udomatisch

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Can not access any of my programs....More

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Hi, I have a RTX 2080 and I what to buy a TWO RTX 3070 Ti with a mother board Biostar TZ590-BTC Duo, can I render with this this 3 graphic cards with Iray?...More
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Submitted by cesarcel

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AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More
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