When collecting all the actor's animations into MotionPlus all data is correctly saved (Animation, Facial Expression, ReachTo, ...) but eyeballs' animation is not....More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More