The keys are getting split with move on some of my existing projects (I cannot get clear pattern of this behavior). Particularly a copy of the torso key is left behind. For now I just delete them (not sure if it is safe). But working on existing projects is quite annoying, specially if you...More
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
There is a *major* problem with baking Reach IK keys: When you bake Reach keys on a Motion clip, either directly with the Bake Reach Key option or indirectly via Collect Clip export, it adds unwanted up and down motion on the hips/center of gravity at seemingly random points in the active clip...More
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to Unity...More
After the latest update, Curve Editor plugin crashes iClone when started with right mouse click on a clip. If started from plugins menu, there is no crash, but it does not show any curves from a clip (sampled of course)...More
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1 I can easily do this in iClone 6/3dXchange pipeline >>>from support ticket<<<...More
When collecting all the actor's animations into MotionPlus all data is correctly saved (Animation, Facial Expression, ReachTo, ...) but eyeballs' animation is not....More
Here reporting 2 separate bugs with moving props along the terrain and a projected path. 1. Whenever "Follow Terrain" is enabled a prop can be moved perfectly along custom terrain manually (with a Gizmo). However, as soon as Start/End transform keys are generated, the prop movement is taken...More
Easy to replicate. Just add any avatar with extended bones to the project (Heidi, Mason). Move/Rotate any of extended bones and try to locate the key on a timeline. It is recorded somewhere, but not visible on a timeline nor it follows a key set, when it moved along the timeline. Please rectify...More
I recently purchased iClone 7, Motion Live plugin, and Leap motion profile. (All up to date versions) I have no problem downloading and installing Leap Motion software (Orion 4.0.0 released in June, 2018) and it worked well by itself. And then, I tried to connect leap motion to iClone Motion...More