291 issues found

7

Votes
Active
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
  •  13
  •  5521
Submitted by TonyDPrime

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
  •  0
  •  822
Submitted by anders_187857

6

Votes
Assigned
There is a *major* problem with baking Reach IK keys: When you bake Reach keys on a Motion clip, either directly with the Bake Reach Key option or indirectly via Collect Clip export, it adds unwanted up and down motion on the hips/center of gravity at seemingly random points in the active clip...More
  •  6
  •  2605
Submitted by DialogueTrainer

6

Votes
Active
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed.
It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
  •  1
  •  1305
Submitted by Attensi AS

6

Votes
Active
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
  •  2
  •  1178
Submitted by Apollonius

6

Votes
Active
There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
  •  0
  •  1070
Submitted by tbseo

6

Votes
Active
Greetings,
I would suggest to add the possibility to import iClone project inside another iClone Project.
This will help me achieve some special movies....More
  •  1
  •  1169
Submitted by yaseen.group

6

Votes
Active
Imagine iclone having multiple layers of expression track.
E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More
  •  3
  •  1578
Submitted by gogstudios

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

5

Votes
Assigned
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
  •  0
  •  1234
Submitted by Hookflash
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