290 issues found

6

Votes
Active
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed.
It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
  •  1
  •  1004
Submitted by attensi

6

Votes
Active
There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
  •  0
  •  856
Submitted by tbseo

6

Votes
Active
Greetings,
I would suggest to add the possibility to import iClone project inside another iClone Project.
This will help me achieve some special movies....More
  •  1
  •  902
Submitted by yaseen.group

6

Votes
Active
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
  •  12
  •  4018
Submitted by TonyDPrime

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

5

Votes
Assigned
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
  •  0
  •  968
Submitted by Hookflash

5

Votes
Active
Imagine iclone having multiple layers of expression track.
E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More
  •  3
  •  1204
Submitted by gogstudios

4

Votes
Active
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
  •  0
  •  341
Submitted by Ascensi

4

Votes
Active
Enhance facial animation capabilities and tools to enable...
-Facial Action Coding System (FACS) based rig.
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
  •  2
  •  406
Submitted by agundlak

4

Votes
Active
Users are frequently asking questions about limiting props/sub-props movements/rotations.
Currently in iClone it is virtually impossible to do.
We have perform actions (which do not work right anyway) and morphs....More
  •  0
  •  413
Submitted by 4u2ges
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