33 issues found

1

Votes
Assigned
1. Load Fully functional iCar Caddy.iproject or any character or prop in iClone
2. Click transfer and then wait, errors and errros will be popping in command line
3. Later i get the above exception as mentioned in summary....More
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Submitted by utiba.ajeet

0

Votes
Not Reproducible
im having an issue with the reallusion livelink, in some sets the characters LOD seems to be wrong (get close but lod doesnt change) and some sets it seems fine. also if i set the LOD to 0 nothing happens, any ideas?
also they look fine in the skeletal mesh.
I am using iclone 7.9 with the...More
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Submitted by HooDooPhonix

0

Votes
Released
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair
All my software is up to date.
My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
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Submitted by weili

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

8

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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Submitted by 3dtester

0

Votes
Assigned
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
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  •  385
Submitted by JoeGideon

0

Votes
Not Reproducible
Trying to transfer non standard character to UE4 through live link
and i get this message about memory again
This message about memory appears lately so many times...More
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  •  380
Submitted by ahingel

1

Votes
Active
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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  •  362
Submitted by ossian.whiley

0

Votes
Assigned
Hi,
i have some objs with materials already setup in an Unreal folder. However, if i dump a iclone FBX (props with animation) in the same folder, it will mess up the other objs' materials. The issue is with the autosetup. The problem will not occur when i disable the plugin....More
  •  0
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Submitted by Procrastinator

0

Votes
Not Reproducible
Im facing this issue when I started transfer file to the unreal engine through iclone...More
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  •  324
Submitted by saravanamuthusha
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