I have attached a project file with just the PopcornFX Blast effect and with camera switching enabled. This is a stripped-down version of a project I'm working on. The first camera (Camera(0)) shows the Blast effect. The second camera (Camera(1)) looks in a direction away from the effect,...More
I cannot explain this better. See the video to understand. https://youtu.be/XKVUJmRU9G8 Note: Before the update (not sure whether iClone of Popcorn FX update), those 2 emitters coexist and successfully emit their own mesh....More
Hi RL After a project - crash IC 7.2 did not restore the whole project. All Popcorn-Fx effects are empty. The Particles ( the blue little pyramids ) are loaded but no function inside. If i press simulate in the popcorn settings area no effect will be visible. All settings/particle are gone...More
So I was working on my 1st project and it crashed on me. I reopened it and a message popped up "you have an unsaved project." I clicked that and restored my project. Then I closed it because I wanted to start on a 2nd project. I closed the 2nd project without saving because I don't want it...More
You provided the option to users to force the max texture resolution size for the entire project, how about based on camera proximity and a raycast from camera scan, props can be pre-calculated to reduce resolution? -what isn't seen by the camera and doesn't need to show in reflections is reduced...More
As of the new update, Popcorn FX do not create light on its own. Create a new project, create a prop or character, and turn on the flame thrower effect from Popcorn FX. There is no light from the flame....More
Popcorn FX Simulation banner remains on screen after a Simulation has been de-activated. Stopping the simulation does not remove the banner. Also starting a New Project does not remove it. The only way to get rid of it is to close and re-launch Iclone....More
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project. iproject can retain more scene setup information than saving as...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
When using Super Distortion, if you set it to Vertical, it follows the camera. Here's an explanation someone on the forum used to define each: *Vertical* is a billboard rotated by Z (always facing you while you are standing so to speak)...More