291 issues found

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Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

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Hi I've mention this in Webinars but I thought I'd bring this up again with new wave driver -Ocean Audio! (through sound frequency triggers)
I think the more noise an audio signal has the more noise could be generated for the white water and this would likely be a trigger from the upper frequency...More
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Submitted by Ascensi

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It might be useful that iClone Pipeline have a bridge to allow any scene loaded in Cartoon animator show in iClone's scene view with access to edit the 2D animation and be timeline.
It would have the option to show in the background or as an overlay over the iclone stage so that the 2D parallax...More
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Submitted by Ascensi

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Found an interesting bug. I know the Persona move command is not really used anymore, but a few users still use it. There is a bug that showed up several versions ago, I think.
When an avatar is given a move command and then walks to and along a path, there is some unusual snapping to the...More
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Submitted by Rampa

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I'm requesting you to create a new tutorial for creating a city scene and a run chasing scene between 2 persons in iclone.
I have tried a lot creating this but the environment, the location is not at all suitable... I hope you could create a youtube video for this and teach me or if any video...More
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Submitted by sathchinnsastry

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Indeed, I really want at least one extra animation Motion Layer (and Exporession Layer) for secondary movement, like breathing, overshoot, eye movements, etcetera
That is, to make the character more alive. So I can put some hold-pose extra movement in the animation, without changing the primary...More
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Submitted by Eddy's

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Reposition the frame-indicator in the Curve Editor whenever selecting a frame on a curve.
In this way you can see and judge immediately in the viewport of iClone what the effect is of any curve-editing in the Curve Editor.
BTW. This would be just like when you edit a frame/key in the iClone...More
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Submitted by Eddy's

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The morph feature present in iClone is intuitive and great as-is
However, it would be very useful to be able to use clips—like the motion clips, expression clips, for morph keys as well
I ask that the iClone developers consider implementing this, thank you for your time and consideration...More
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Submitted by per.furre

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A fantastic enhancement would be to allow any voice to be used in the Text to Speech, given a sample of the voice. I know Adobe demo'd VoCo a few years back and LyreBird and others are offering commercial services for this but most are not affordable or flexible enough for an Indie or Amateur...More
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Submitted by isr

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There should be a way such that, if you have only certain joints selected, that when you apply poses or imotions to the avatar it will only apply to those joints. This makes use of animation libraries so much more modular....More
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Submitted by davidmaximo
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