225 issues found

2

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When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

1

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Hello!
iClone is great! The forthcoming integration of popcornFXs will be great; however iClone is weak on water.
Why not implementing at least splashes?...More
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Submitted by Imsoft

0

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This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange.
Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
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Submitted by chrispark7

2

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Assigned
This is from both iClone 7 directly and 3DXchange as well. Same behavior in both.
Issue one:
- When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More
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Submitted by chrispark7

0

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I exported an iClone CC body obj to 3DCoat to paint (with keep UV) but in 3DCoat anything I painted on the legs would show up on the head. I was using the spline paint tool. So i thought iClone must have some UV issue that wont work for what I'trying to do (just paint anywhere and the paint...More
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Submitted by Ascensi

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Drag and drop does not work in audio files on timeline "sound" area....More
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Submitted by RyderHS

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I am trying to use iClone to bring characters and animations in to Unreal Engine . Specifically, I am using CC2 to create characters, Perception Neuron Solo to record animations, and 3DXchange to convert existing animations to the iClone standard.
I have been successful in importing characters...More
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Submitted by AstonALIVE

0

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I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1
I can easily do this in iClone 6/3dXchange pipeline
>>>from support ticket<<<...More
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Submitted by digirob

0

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When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
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Submitted by will2power71

0

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Closed
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
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Submitted by will2power71