577 issues found

0

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Hello,
while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop.
Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
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Submitted by RobertoColombo

16

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I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
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Submitted by will2power71

4

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In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
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Submitted by kungphu

0

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Hello RL,
I started to render a project and the progress bar started from 48% at frame 1 (half way....).
Attached is a picture that shows the issue....More
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Submitted by RobertoColombo

6

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Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
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Submitted by eternityblue

1

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Active
Hi,
Question, Reallusion will you all ever fix the bug issue with using the object to object reflection so we can add mirrors to the scene? I notice this issue with iClone 6 and it's back in iClone 7. We shouldn't have to use the water object and try and rotate our scene 90 degrees to get a...More
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Submitted by PJ Studios

0

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I don't know if this will already be coming for iclone 8 but foot alignment is done with the Layer Editor and should exist in the Curve Editor.
iClone 8 may resolve all position issues and maybe this is not needed....More
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Submitted by Ascensi

0

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AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More

1

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On Iclone 8 please make it so that characters can freely scale using the scale tool, and allow this to be an animatable property (so characters can grow or shrink) thanks....More
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Submitted by davidmaximo

2

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Active
With the Smart Gallery why not make the packs/items show what the type of license the user has like this(images attached)?
When I first started with Iclone I was like I was going to do everything in iClone so didn't see the purpose at the time for an Export License. (Forgive me I was a Noob...More
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Submitted by 3dSphinx
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