577 issues found

2

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Hello,
I recently had the need to use a "body scale" setting of over 1000% so I can create a fantasy scene with trolls and giants. The Body Scale setting is limiting the slider to "1000.00". It seems silly for an advanced 3d program to limit this.
Could this limitation please be removed entirely...More
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Submitted by Leper

2

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Active
Indeed, I really want at least one extra animation Motion Layer (and Exporession Layer) for secondary movement, like breathing, overshoot, eye movements, etcetera
That is, to make the character more alive. So I can put some hold-pose extra movement in the animation, without changing the primary...More
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  •  660
Submitted by Eddy's

2

Votes
Active
Please bring a Scatter feature on iClone. Its very useful.
And the ability we could create a custom iTree. Also we could use the same method of the itrees to scatter any other object.
Please please......More
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Submitted by ahingel

2

Votes
Active
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
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Submitted by fabiobasile

2

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Active
I think Toon shader is one of the best features in iClone.
Please add more options . so we can have more control.
The option to choose where to apply the outlines would be amazing....More
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Submitted by ahingel

2

Votes
Active
There is a context menu for reversing a motion clip in the timeline.
However, there is no such option for expression tracks.
Expression clips should also have the option to reverse them....More
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Submitted by 3dtester

2

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Active
Adding a shortcut manager to your softwares to allow the users to edit and create their own shortcuts for the tools they use the most could be really helpful and appreciated....More
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Submitted by jjmantello

2

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Active
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation...More
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Submitted by jjmantello

2

Votes
Active
If it serves a purpose to have the Object Related Track turn off by itself, can you at least let me have the option to not have it turn off automatically?
I had to make undos thousands of times just because I'm editing the wrong track because the Object Related Track decides to turn itself...More
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Submitted by Dragonskunk

2

Votes
Active
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
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Submitted by bobu2357
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