178 issues found

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
  •  1
  •  1094
Submitted by Ascensi

0

Votes
Released
Please consider adding texture slot channel for dedicated SSS to material options for all possible scene elements in iClone / CC.
Allow option for controlling light responsiveness for texture activation as 1 default will not work in all lighting scenarios, especially since iClone can use billboards...More
  •  1
  •  919
Submitted by TonyDPrime

0

Votes
Released
I have applied to a plane, a video as diffuse texture. In the viewport plays correct. But when I render it, the video doesnt appear! I tried with png sequence and video format, same result on both.
The video diffuse is only 1080x1080 mp4 in 30fps. (also tried it in 24 fps)
I cant send you...More
  •  1
  •  854
Submitted by ahingel

0

Votes
Active
I am working on a two-screen setup, with one horizontal and one vertical screen. I'm working on idles and walk cycles, and would like to have the curve editor on the horizontal screen, and the viewport/character full screen on the vertical one. At the moment this doesn't seem possible, as the...More
  •  1
  •  1807
Submitted by Attensi AS

3

Votes
Active
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
  •  1
  •  1401
Submitted by Ascensi

1

Votes
Assigned
Before the update in late January 2019, I was able to adjust the hue and saturation of my IBL. Now the IBL color adjuster does not work unless I toggle the sRBG on and off. Even when I toggle the sRBG on and off, it still does not work as good as it used to. I hope this gets fixed real soon...More
  •  1
  •  1689
Submitted by mrbeluci

0

Votes
Active
I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
  •  1
  •  999
Submitted by Ascensi

0

Votes
Active
According to the iClone manual, LOD does change tessellation level of the object:
"LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
  •  1
  •  915
Submitted by 4u2ges

0

Votes
Active
The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7.
When trying to edit the character back in CC3 from Iclone. The model look good in CC3.
Not sure where the problem is occuring. Attached screenshots....More
  •  1
  •  1326
Submitted by mk_hari_balaji2003
1 ... 78910 11 12131415 ... 18