Problem: Sometimes with large object or objects off screen, when they are selected the gizmo can be located far away off screen and needs to be hunted down to be found with a different camera than the project. Solution: With a shortcut key the gizmo can be temporarily placed in the center...More
Problem: Users run out of screen when we need to drag the mouse for long stretches. This makes the user need to lift and preposition the mouse and repeat the same motion till they reach the desired location. This becomes tedious. Solution: When the mouse is dragged in the 3D viewer and it...More
iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom. iClone has copied most of the Maya navigation...More
I'm hoping in iClone7 to see more collision detection. To be able to detect bone to bone driven shapes collision. eg: Keep a tail from going through a leg....More
I own the Indigo Render plugin, which is great for still images. However, I haven't used it for animation because it really ties up my machine to make and scene resources eat up hard drive spaces as it stands right now. It occurs to me that adding a small change to the plugin might allow for...More
Hey RL... What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly. AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More