iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom. iClone has copied most of the Maya navigation...More
Avatar Toolkit has superior puppeteering features to legacy iClone Puppet tools -Ability to set key and reset key where the action is (under-sold) -Ability to dynamically snap/ flex morph in REAL-TIME (under-exploited by RL)...More
I find the Persona R-Click/Move command preferable to actually connecting my character to a path for walking along said path. Being able to have the character walk to, and then along the path with the animation speed and translation speed already matched is much easier than the alternative...More
I asked the question in the Technical Forum, but since I didn't get a definitive answer, I'm guessing it doesn't exist. I think it would be nice to be able to assign a hotkey to the joints of an Iclone 6 Character. One think that I don't like about animating in Iclone is the fact that you have...More
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
I have studied a couple tutorials and the iClone help manual. The manual says “The value of the camera lens for Panorama Videos is strict. Therefore, you are not allowed to customize this value when the Exporting Panorama feature is turned on.” Both tutorials I looked at showed frame size...More
Hi, I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion". The only...More
There is already a suggestion regarding full scene export to FBX/Alembic to support Maya and 3ds Max, however I would like to add a request just to be able to export alembic animation. This would allow for better integration with Hitfilm which I think is a great partner product for iclone...More
I find Maya's method of scene navigation ZOOM, PAN, ROTATE to be a very natural approach. When I go to IC it becomes frustrating to move around the scene. Especially in large environments. Would it not be possible to have a preferences option that says something to the effect "Work like Maya...More