507 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random character (e.g. Heidi)...More
  •  0
  •  2756
Bug
Submitted by Feedback Tracker Admin

4

Votes
Active
Please please please... make all "numeric entry values" more responsive. Clicking on the up or down arrow and holding (and waiting) is turning my hair grey! ;-) Lights in particular... it's incredibly frustrating to have to 'guess' how much brighter a light should be and then enter a value...More
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  •  2755
Submitted by illusionLAB

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed G5 character Gwynn...More
  •  0
  •  2755
Bug
Submitted by Feedback Tracker Admin

0

Votes
Active
There is an amazing wealth of information buried in iClone Forums from amazingly talented contributors.
Suggesting to add more structure by grouping content into "Goal Oriented Sub-forums"
1. iClone Cinematography (Lighting, Camera settings etc)...More
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  •  2753
Submitted by pmaina

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random G6 Non-Standard character (e.g. Heidi)...More
  •  0
  •  2752
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random CC character (e.g. Christian), navigate to Modify > Edit > Transform > Move, set Z to 150...More
  •  1
  •  2749
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project with SoftCloth Physics data...More
  •  0
  •  2748
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a project using 4 cameras...More
  •  0
  •  2747
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
  •  0
  •  2747
Submitted by Lord Ashes

0

Votes
Duplicate
I have bended the upper spine of the character with Edit Motion Layer.
The CollisionShape 01_02 stays wide out of the body.
If I wear hairs, the hairs are bended in an odd way....More
  •  0
  •  2741
Bug
Submitted by Tesira
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