No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION. Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
When we click on the transport tools hide button in the far right of the timeline toolbar, some functions become unavailable without re-showing the transport controls. It would be really nice to have access to these controls in the timeline toolbar when the default transport controls are hidden...More
I can't find the objects which are described in the help ( http://manual.reallusion.com/iClone_6/ENU/Pro_6.0/08_Animation/Human_Centric/Human_Centric.htm ): In iClone there are various default contents in the Content Manager, such as beer, remote control, stein, sofa and bed under the Props...More
There is already a suggestion regarding full scene export to FBX/Alembic to support Maya and 3ds Max, however I would like to add a request just to be able to export alembic animation. This would allow for better integration with Hitfilm which I think is a great partner product for iclone...More
Dear Reallusion iClone 6 Developers, Currently per my knowledge regarding physics collision among characters in iClone 6, it is still not possible, if it happened, it just pass through. A character will pass through another character without any collision forces being detected. I believe...More