I actually have three suggestions if you'll indulge me. As a DAZ user, I was thrilled when I learned of iClone's team up with the platform. I especially like the fact that I can use g6 Hairs on DAZ characters. That said, I wish there was a way to apply more of the physics enabled props...More
This is sort of related to issue 318 which addresses the problem that it's sometimes difficult to remember whether an asset has already been purchased. Here however I would like to request the ability to create a report in iClone for all assets that are visible to the application. This report...More
I'm not sure how Feedback Tracker makes its decisions, but it would be better if it worked in both directions. It should send me an email telling me that someone has addressed my issue, and it should ask me if my problem is solved....More
Hi, One of my suggestions for the next iClone Mocap Kinect plug-in is a face tracking feature. Or possibly a facial tracking feature within the next iClone, which would allow users to record their facial expressions, and then add them to a character....More
It is easy to screw up when adding tags in timeline. Last night I kept having camera screwups. I'm not quite sure what I was doing, but under 1 switcher tag there were 2 to 4 camera switches. I started clicking and sliding them out to the side. The same camera chosen can be applied to...More
Please extend iClone as game engine with the support of scripting with c#. Windows and Windows Universal Platform (UWP) outputs will be great first start. UWP can target xbox one as well....More
I realize that this has been mentioned before but the response makes no sense. I want to put a few tufts of grass in a scene. When I click on that prop, it places one tuft, which cannot then be moved. This is unexpected behavior. I understand that there is a performance issue with handling...More
I am currently using 6.53. I suspect this issue goes from 6.0 to present releases since it is UI related. Importing from 3dxchange found an issue that can cause problems. The screen captures may help to explain....More