168 issues found

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As of today, all the assets in a scenes are cut if place too far from the camera.
With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
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  •  2798
Submitted by RobertoColombo

12

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To have the possibility to add multiple water elements, and also be able to mark the center position of each one.
This helps to create lakes, ponds, channels at different elevations (e.g. in a mountain scene) without having the highest water flooding everything around....More
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  •  3166
Submitted by RobertoColombo

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Greetings RL,
Kindly requesting please for a status drill-down feature for FT to bring more clarity on the status.
1. Does "hold" or "assigned" mean the same for every item? So we hold till when - is there a revisit/review date?...More
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  •  2917
Submitted by pmaina

11

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INTRODUCTION:
This is relevant when doing multi-frame Indigo exports for animation. It does not impact single-frame exports.
I have written about this numerous times in the forum, such as in this thread:...More
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  •  4300
Submitted by justaviking

4

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Avatar Toolkit has superior puppeteering features to legacy iClone Puppet tools
-Ability to set key and reset key where the action is (under-sold)
-Ability to dynamically snap/ flex morph in REAL-TIME (under-exploited by RL)...More
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  •  4495
Submitted by Bellatrix

12

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Known multi-year issues:
Even with crystal clear, well-normalized 44K 16bit mono vocal wav files
1. IClone lip sync engine produces 50 to 70% REDUNDANT viseme keys...More
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  •  9956
Submitted by Bellatrix

1

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How many requests do we have on Feedback tracker for VR?
Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will.
I would like to request pleace that RL forks iClone into two...More
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  •  3252
Submitted by pmaina

0

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For G5 characters, clothing was made by creating an upper and lower part. This was very restrictive because the upper and lower not only defined the clothing but also the body shape. Thus a Chuck sweater would look really odd on Gwynn.
For CC characters (pre CC1.5), users can use predefined...More
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  •  2948
Submitted by Lord Ashes

1

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As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
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  •  2735
Submitted by Lord Ashes

0

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This is sort of related to issue 318 which addresses the problem that it's sometimes difficult to remember whether an asset has already been purchased.
Here however I would like to request the ability to create a report in iClone for all assets that are visible to the application. This report...More
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  •  2714
Submitted by 1 Million Monkeys + Keyboard
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