I created a support ticket for this issue but they told me it was due to the new auto deform system in CTA3: My character’s hands resize from Deform within the 2D Motion Key Editor. The resizing is extreme and looks strange in the animation. When I click on the right hand and choose “Reset...More
CTA does not support masking Animation like Adobe Animate (Flash) this will give an additional effects to the current animations we are making on CTA. hope to get this feature soon....More
This is the most frustrating thing I have seen in a piece of software for a long time. I own CT8 and CTA3. I can see morph based is the same as CT heads yet The talking heads I have been using with CT8 cannot be imported. I also can't recreate the head in CTA as the eye templates etc I am using...More
I use CTA with iClone a LOT... every week... but I'd use it every day, if the pipeline between the 2 was more efficient. (It's already terrific for motions. ) but it is so cumbersome having to render props individually as pngs in CTA3,...More
Please add a mechanism or an indicator into Composer mode that provides information on which object was used from Content Manager for particular part of the character. This could be, for example: 1. an indicator (e.g. a small red mark or the text "in use") displayed on the icon of the used...More
After watching the tutorial from 2DAnimation101 I realise that we can change from side (45 & 135 degree angle) to the (front 0 degree angle). I'm thinking that since we can create all kind of character with G3 characters, it would be convinient for the users to be able to animate their own...More
I spent 35 minutes actually looking for an upgrade of cta3 to the pro version. All it offered me as a long-standing member was to buy the pro version of cta3 new and there would be no discount for the standard I have already paid. Also the bulldog icon is no very attractive. Does this mean...More