I was trying to follow along with the technique in the YT video "CrazyTalk Animator 3 Tutorial - Applying a Talking Head to Any Object" when I hit a snag. You can see the problem in a screenshot video I've uploaded to http://www.videosprout.com/video?id=d177a74e-c5e4-4873-890a-f9fa479dd243...More
For some sub window editors, such as the Create Head sub editor window in the character composer, selecting this option does not bring up the window. Instead it appears as if nothing has happened but if you try to do anything you'll hear the 'bell' sound that indicates a sub editor window is...More
When I use the original sample character with template motion, it works. But when I try to swap the arm to another sprite, the sprite just doesn't attached to the bone. You can see the attached images, 01 is the original, 02 is changing another sprite of the arm....More
When creating morph-based head, the animation preview calibration doesn't work in Face Fitting / Orientation Editor. That means, I can only test animation preview calibration after morph-based head is created....More
hello sir we crating a character in crazy talk animator 3.3.30007.1 ver in 270 angle we create sprite in right side and when we mirror it to left its not attaching ..so we send character file to u...More
Attempting to delete frames from a project causes the CPU usage to spike over 100%. Causing the application to hang, and be completely unresponsive. This condition occurs for 30+ minutes until being killed manually through terminal....More
Every time I try to record a voice, the program crashes. Process: CrazyTalkAnimator3Pipeline [403] Path: /Applications/CrazyTalk Animator 3-Pipe.app/Contents/MacOS/CrazyTalkAnimator3Pipeline...More
Take a template G2 character, open in Composer Mode, exchange a face sprite (such as a brow). You need to position the bone (represented by a yellow/blue cross) correctly. That is done better if you magnify the whole character. Under large magnification, it is impossible to move the bone/cross...More