I've cycled through the list of bones to identify influences and also selected verts on body parts such as the foot to know why the verts are being stretched over to the opposite side as if the Characterization ignores the toe weight paint - Also why in bone edit mode the breast bones are symmetric...More
I am not able to export rigged characters from cc4 to Zbrush using GOZ. (zbrush 2022.7) a window pops up with a message i have to close zbrush. after doing that CC is not able to relink to my hi res model....More
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
Since I updated to 4.2 the clothing skin weights seem to be bugged. The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z). So when I try to paint weight, the...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More
I have been experiencing a lot of issues when using transformer with Genesis 8 figures and CC4. I have saved screenshots that detail what I am experiencing and I will try to explain the issues as best I can. It is worth noting that I am not getting these issues using CC3 and the same FBX...More
I select my character or Body, then choose facial profile editor, then launch its GoZ option to sculpt faces but waits a few seconds, cursor disappears, then crashes. I'm using a custom created character, and I'm aiming to submit it to the Character contest. I've used minimal mode on both...More
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More