I've cycled through the list of bones to identify influences and also selected verts on body parts such as the foot to know why the verts are being stretched over to the opposite side as if the Characterization ignores the toe weight paint - Also why in bone edit mode the breast bones are symmetric...More
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
Since I updated to 4.2 the clothing skin weights seem to be bugged. The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z). So when I try to paint weight, the...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More
I have been experiencing a lot of issues when using transformer with Genesis 8 figures and CC4. I have saved screenshots that detail what I am experiencing and I will try to explain the issues as best I can. It is worth noting that I am not getting these issues using CC3 and the same FBX...More
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More
1. Save a DAZ Studio G8 character in FBX format 2. In CC4, click "Transformer/CC3+" then "Advanced" 3. Bake the textures for the character at 4096...More
Steps to reproduce this bug: 1- Download the project folder 2- Carefully watch this tutorial -> https://youtu.be/o2pda-px7N4?si=F3rCIVXvVrUQ_OWu (in between 0:00 and 3:00)...More
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request. I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly. Painting Skin Weights in CC4 is slow...More