Hello. I want to merge all textures for my character's body, but I need to preserve the head texture at full resolution. Therefore, I want to merge only the body textures and keep the head texture in its original high quality. I hope in the future to not use an external tool to do that because...More
I would like to be able to create non-human hands and feet, as well as non-human attributes including wings, and horns. Every hand is 5 digits and a thumb. We see Andorians on Star Trek that have head mounted appendages that move. We have Ahsoka Tano in StarWars that has unique head appendages...More
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8. STR: - create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
Hello, The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software. I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More
Dear Reallusion Support Team, I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation. Wonder Studio’s current version does not support CC characters correctly. While...More
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
Hi! whenever we install content with *.rlcontent files, it would be great (and logical) to be warned right away when the items are already present in our computer, and not to have to get the files downloaded to be alerted. Also a skip option could be offered according to each item....More
Hi, Although iClone 8 does have a 'Hotkey Manger' function in the Edit menu it is disappointing to find that there is is NO 'Hot Key' functionality in CC4....More
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
The Modify->"Merge Material(UV)" option is great and works really well for a lot of things. I use it to merge all of my cloth material together before export. I'm not an expert but the results have been much better than all my attempts to do something similar with external software. The...More