195 issues found

0

Votes
Not a Bug
Hi!
I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great!
Now I have a nother custom...More
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Submitted by niels_013071

5

Votes
Active
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
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Submitted by esemgee

5

Votes
Active
Please add a list of undo and re-do actions to CC4 so I can see where I went wrong when I re-trace my steps when I click the undo button. Excel provide this list of actions in their undo & re-do tab, why can't you?...More
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Submitted by heidi.adendorff.personal

0

Votes
Active
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
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Submitted by artofmarinaortega

1

Votes
Active
If possible:
1: lasso tool ...
2: Hide mesh lines option when using the sculpt tool...More
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Submitted by erich mestriner

0

Votes
Active
I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
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Submitted by K_Digital

0

Votes
Active
at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
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Submitted by jamie3d

0

Votes
Active
Hi,
I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline.
In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
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Submitted by blenderhighschool

0

Votes
Active
I spend hours and hours and hours and hours on a headmesh with headshot 2.01 , regularily saved the project, mistakely closed the mesh to head window, mesh to head window was gone, no way to bring it back. ( Stupidly thought the HS ini data would be saved together with the project)
When closing...More
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Submitted by K_Digital

0

Votes
Active
Hello,
Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body.
Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More
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Submitted by Anim8ing
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