172 issues found

0

Votes
Released
Created a head for export to unreal 5.2 made meta human with mesh to meta then tried to apply cc textures after loading them in in the beginning and trying to apply them no option for cc to apply texture. Worked in 5.1.1 but not 5.2 unreal engine....More
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Submitted by thisbrycekadendavis

0

Votes
Not Reproducible
Hi, i want to export a character as fbx, but i can not klick the button next to "target tool preset or FBX options"...More
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Submitted by hankh

1

Votes
Not Reproducible
Every time I try to Merge Materials on a Particular Character with custom Clothes meshes, the Program crashes on complete, no matter what settings I use, the restore project also cannot be loaded afterwards....More
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Submitted by HaZimation Ltd

0

Votes
Not a Bug
I used to be able to copy a .ccProject file and rename it to and .iProject file. Now I get an error ("Failed to load file) when I do this.
Here is a link to two files. They are identical, but I renamed on to have the .iProject extension.
https://drive.google.com/file/d/1gzHSXYuqkWdLEvHnn23UU1aFnFApFzoR...More
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Submitted by webdefender

0

Votes
Active
Hello!
I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
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Submitted by jacobfalling

0

Votes
Not Reproducible
When I try to export the character from Blender to Unity, it just export 3/4 bones, but nothing else....More
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Submitted by Yeltic_YTC

0

Votes
Not Reproducible
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result).
You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
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Submitted by capt.force

5

Votes
Active
Export to the new set of mannequin bones which has unreal 5.
The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system.
https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
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Submitted by DomusLudus

0

Votes
Released
hey,
it would be great if support DAZ G9 too ...
thanks....More
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Submitted by davood.kharmanzar

0

Votes
Released
hey,
i tried to import facial morphs on CC 4.21 ...
but its terrible :[...More
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Submitted by davood.kharmanzar
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