992 issues found

0

Votes
Not a Bug
Hello,
When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
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Submitted by K_Digital

0

Votes
Active
Dear creators of CC.
Substance Painter UDIM convention name is:
Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
  •  0
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Submitted by diegoev

0

Votes
Assigned
- Create a Neutral character or any
- replace eyes and teeth with Game version 1 UV
- Optimize the character to game version...More
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  •  505
Submitted by blackant

0

Votes
Active
at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
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  •  505
Submitted by jamie3d

1

Votes
Active
Add on/off toggle on "Morph Sliders"
Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
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  •  505
Submitted by anders_187857

0

Votes
Assigned
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on.
I've included examples from the default Neutral...More
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Submitted by JSeeker

0

Votes
Not Reproducible
Hi, i want to export a character as fbx, but i can not klick the button next to "target tool preset or FBX options"...More
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  •  504
Submitted by hankh

1

Votes
Not Reproducible
Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
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  •  502
Submitted by NoobCreator

0

Votes
Assigned
When using any pose other than the bind pose on a character, symmetry is broken.
Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
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  •  502
Submitted by purchasing_442593

2

Votes
Active
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ?
the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes
i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
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  •  502
Submitted by malin.sweers